e-commerce travel

Zeit

An e-commerce time travel responsive website, presented a unique challenge to create a theoretical product with no current real world application or precedent.

 

Project Context

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What: Academic theoretical concept
Zeit, an innovative time travel company has made safe time travel available to the general public. Build a travel e-commerce website for time travel to 289 pre-approved places in time.

How?
Through gaining an understanding of the following:

  • Travel booking website market

  • Needs and interests of potential users

 

 Empathize

I’ve Got Questions


competitive analysis | user interviews

 

Research questions

  • How do people search and discover destinations for travel?

  • What are the range of reasons for taking vacation?

  • What difficulties do users encounter planning a trip, specifically with regards to booking apps?

  • Are people interested in the history of their travel destinations? If so, what aspects of history are of interest to them?

 Consider the juxtaposition of the past and future - where history meets cutting edge travel technology.

Competitive analysis

Platforms in the travel booking, exclusive organized trips, and historical reenactment market were examined in order to identify best practice along with specific site strengths and areas for improvement.

Key analysis findings:

 

Ease

Affective filters translate into ease of navigation.

Transparency

Transparency and accessibility are key.

Trust

Brand recognition translates into trust.

1:1 Potential user interviews

3 potential users were interviewed to gain an understanding of potential user booking motivations, processes, and needs with regards to travel. 

Style

Open-ended interviews

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Sample

20-60 year old solo travelers

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Participants

3 participants ages 28-35

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Affinity map

An affinity map helped identify emerging patterns between interview participants with regard to travel motivation, pain points, and device preference. 

 
 

Key research findings

 
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Travel motivation

A mix of social bonding, relaxation, escape, cultural learnings, and family heritage exploration serve as travel motivation.

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Device preference

Laptops are preferred for travel booking.

Phones are used at times for searching/browsing.

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Pain points

Hidden fees present a significant pain point. 

Options seem limitless - volume of choices is overwhelming.

Family heritage trips to ancestral homelands, both organized tours and solo trips, came up repeatedly throughout my interviews. It may be a good idea to keep in mind for the product in the future.

 Define

Who & Why Zeit?


empathy map | persona | storyboard

Empathy map 

Understanding the potential user’s internal and external stimuli is vital in gaining a full understanding of the motivations and needs of the Zeit user.

 

User persona 

Sam represents the Zeit user. Understanding her goals, needs, and frustrations will continuously guide the design process.

Storyboard

This storyboard walks Sam through an entire process beginning with learning about Zeit and ending with a successful trip.

Who Zeit

The Zeit user is professional and driven. Our user is a thoughtful individual who appreciates both stability and adventure and is constantly trying to strike a balance between the two.

Why Zeit

Zeit offers a solution that is unique in its blend of past and future - it evokes a sense of nostalgia as well as an excitement for innovation. Zeit is truly a once in a lifetime experience.

Ideate

How?


card sort | site map | task flow | user flow

Open card sort

Participants were given a list of time travel trips. They were then prompted to create categories and sort the trips into fitting categories. The intention was to uncover the expectations of my users as to the way they would categorize various trips for ease and accessibility of navigation on the Zeit website. 

 
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Sitemap

This sitemap reflects early consideration for the information architecture. Adjustments were made along the way to ensure clarity and ease.

Task flow & User flow

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Addressing Zeit as a new concept that requires the user to explore and understand the product prior to booking is essential.

Prototype

Time to Design


wireframes | branding | high fidelity prototype

Wireframes

Wireframes were created for desktop, tablet and mobile. The dual search affordance of time and place calls for further exploration. The structure of the page was shaped by the need to educate the user about the product first. Interest categories below were created based on an earlier card sort.

 

Evolution of a logo

 

Initial UI kit

High fidelity responsive wireframes

Creating a brand required considering the juxtaposition of past and future. Consideration was also given to the need to build brand recognition and trust through consistency and transparency.

Test

Time to Design


usability testing

1:1 Usability testing

Using the hi-fidelity wireframes, a prototype was created in InVision to test the following

  • Do users understand the product?

  • Do users understand the double time/place affordance in the search?

  • Do users find filters intuitive and easy to use?

  • Can users navigate the site easily?

Research pointed to the fact that desktops and laptops were used almost exclusively for booking purposes. As such, the first prototype was created for desktop in order to test for product improvement.

Test findings

  1. Pain point: Users either did not notice or were confused by time/place toggle.
    Solution: Redesign search bar. Based on feedback place is a priority over time.

  2. Pain point: Users did not read “How it works” section. 
    Solutions: Create more visual prominence for that section.

  3. Pain point: Users consistently find filters “frustrating” on other sites.
    Solution: Make sure filters are clear and work well on a consistent basis.

  4. Pain point: Users expected prices at the top of the trip pages.
    Solution: Reposition price information to the top of the trip page.

Design Iteration

Design changes were implemented based on the four pain points discovered during the first round of usability testing

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